The Witcher 3: Wild Hunt

About The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective. The games follow the Witcher series of fantasy novels written by Andrzej Sapkowski.

The game takes place in a fictional fantasy world based on Slavic mythology. Players control Geralt of Rivia, a monster slayer for hire known as a Witcher, and search for his adopted daughter, who is on the run from the otherworldly Wild Hunt. Players battle the game’s many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt’s abilities and purchase equipment. The game’s story has three possible endings, determined by the player’s choices at key points in the narrative.

Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game’s world. The game was developed using the REDengine 3, which enabled CD Projekt to create a complex story without compromising its open world. The music was primarily composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.

The Witcher 3: Wild Hunt was released for PlayStation 4, Windows, and Xbox One in May 2015, with a Nintendo Switch version released in October 2019, and PlayStation 5 and Xbox Series X/S versions titled The Witcher 3: Wild Hunt – Complete Edition which was released in December 2022. The game received critical acclaim, with praise for its gameplay, narrative, world design, combat, and visuals, although it received minor criticism due to technical issues. It holds more than 200 game of the year awards and has been cited as one of the greatest video games ever made. Two expansions were also released to critical acclaim: Hearts of Stone and Blood and Wine. A Game of the Year edition was released in August 2016, with the base game, expansions and all downloadable content included. The game has sold over 50 million units as of March 2023, making it one of the best-selling video games of all time.

The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt System Requirements

Minimum

  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD A10-5800K APU (3.8GHz)
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
  • DirectX: Version 11
  • Storage: 50 GB available space

The Witcher 3: Wild Hunt System Requirements

RECOMMENDED

  • Processor: Intel Core i5-7400 / Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1070 / Radeon RX 480
  • DirectX: Version 12
  • Storage: 50 GB available space
the witcher 3 wild hunt 1

GAMEPLAY

The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt’s magic power. Geralt loses health when attacked by enemies, although wearing armour can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt’s adoptive daughter who can teleport short distances.

The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt’s witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armour with what they have gathered. The price of an item and the cost of crafting it depend on a region’s local economy. Players earn experience points by completing quests. When a player earns enough experience, Geralt’s level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt’s attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt’s vitality to increasing crossbow damage.

The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game’s female characters by completing certain quests. In addition to the main quests, books offer more information on the game’s world. Players can begin side quests after visiting a town’s noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armour. The game’s open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will. Players can kill enemies with their sword while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing and card playing; the card-playing mechanic was later expanded into a standalone game, Gwent: The Witcher Card Game.

the witcher 3: wild hunt

STORY

Geralt and his mentor Vesemir arrive at the town of White Orchard after receiving a letter from Geralt’s long-lost lover Yennefer. After defeating a griffin for the local Nilfgaardian garrison, Geralt accompanies Yennefer to the city of Vizima, where they meet with Emperor Emhyr. Emhyr orders Geralt to find Ciri, who is Emhyr’s biological (and Geralt’s adopted) daughter. Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the power to manipulate time and space, and is being relentlessly stalked by the enigmatic Wild Hunt. Geralt learns of three places Ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles.

In Velen, Geralt tracks Ciri to the fortress of the The Bloody Baron, a warlord who recently took over the province. The Baron demands that Geralt find his missing wife and daughter in exchange for information about Ciri. Geralt learns that the Baron drove his own family away with his drunken rages; while his daughter fled to Oxenfurt, his wife Anna became a servant of the Crones, three malicious witches that watch over Velen. He also discovers that Ciri was briefly captured by the Crones, but escaped to the Baron’s stronghold before continuing on to Novigrad.

At Novigrad, Geralt reunites with his former lover Triss Merigold, who has gone underground to escape persecution by the Church of the Eternal Fire. He learns that Ciri and his old friend Dandelion ran afoul of Novigrad’s powerful crime bosses while seeking to break a curse related to a mysterious phylactery. With the help of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri teleported away to escape pursuit by guards.

Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the island of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron. Deducing that Uma was the victim of the curse Ciri tried to lift in Novigrad, Geralt collects Uma in Velen and takes him to the nearly abandoned witcher school at Kaer Morhen. Working with Yennefer and his fellow witchers, Geralt breaks the curse and restores Uma’s true identity: Avallac’h, Ciri’s teacher and the elf seen with her on her travels. Avallac’h tells Geralt that he placed Ciri in an enchanted sleep on the Isle of Mists to keep her temporarily safe from the Wild Hunt.

Geralt finds Ciri on the Isle of Mists and learns from her that Eredin, the leader of the Wild Hunt, wants her Elder Blood powers to save his homeworld from a catastrophe known as the White Frost. They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.

Realizing that the Hunt will never stop, Ciri and Geralt decide to fight Eredin at a time and place of their choosing. While Triss and Yennefer reform the Lodge of Sorceresses to aid in the fight, Geralt recovers the Sunstone, an artifact that can communicate between worlds. Using the Sunstone, Avallac’h lures Eredin to Skellige, where Geralt defeats him in combat. As he dies, Eredin tells Geralt that Avallac’h has betrayed him, and plans to use Ciri’s power for his own ends.

As the White Frost begins to encroach on the Continent, Geralt and Yennefer pursue Avallac’h, but find Ciri alive and well. She tells Geralt that Avallac’h is not a traitor, and has only ever intended to fight the White Frost. Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.

The player’s choices can lead to several different endings. If Ciri survives after defeating the White Frost and Geralt took her to meet her father, she will become the Empress of Nilfgaard. If Ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher. If Ciri is killed in her confrontation with the White Frost, the story ends with Geralt retrieving her medallion from the last remaining Crone. The player’s choices also determine whether Geralt ends up in a romantic relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard.

DEVELOPMENT

Although the game was planned to begin production in 2008, CD Projekt Red’s preoccupation with Rise of the White Wolf pushed it back to 2011. The company developed The Witcher 3: Wild Hunt with a self-funded budget of US$81 million over three-and-a-half years. The project began with 150 employees, eventually growing to over 250 in-house staff. 1,500 people were involved in the production globally. While the game is based on Andrzej Sapkowski’s novels, it is not an official continuation of them, and Sapkowski’s involvement with the game was limited to the creation of its in-game map. The game was localised in 15 languages, with a total of 500 voice actors. The game was scripted concurrently in Polish and English to alleviate difficulty in localisation. According to Side (the company which handled voice casting and recording), the 450,000-word script had 950 speaking roles. The voices were recorded from late 2012 to early 2015. CD Projekt Red wanted the game to be free of any digital rights management (DRM) due to the developer’s unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.

The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red’s proprietary game engine designed for nonlinear role-playing video games set in open world environments, aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014. The first play-through indicated to the developers that the open world, despite its content and generation around the quests, seemed empty. As a solution, they added points of interest. The game had 5,000 bugs that December, which (with a launch date of February 2015) necessitated its postponement. Like the previous two Witcher games, players are given a complex story with multiple choices and consequences. Unlike other game engines, REDengine 3 permits a complex storyline without sacrificing virtual world design. The user interface was made more intuitive with grid-based solutions. The camera system was improved to use long shots for battles with multiple enemies and close-ups for more-intimate confrontations. More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession. Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon’s Souls as influences on Wild Hunt‘s combat system, and level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influencing the game’s level designs and environments.

Months before its release date, the game’s economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times. Each character was given a unique personality to contrast the fetch-quest system typically used in video games. It was decided early that the writing would be witty, with metaphors and implied meanings. The dialogue was limited to 15 lines, with occasional exceptions, to retain content originality. Player options were written as morally ambiguous, reflecting real life and Andrzej Sapkowski’s original Witcher series. Alcoholism, abuse and sexuality, depicted as normal parts of the medieval world, were incorporated into the story for authenticity. Areas of the open world were based on Poland, Amsterdam, and Scandinavia. Objects were modelled by hand.

Storylines such as Yennefer imprisoning Geralt on an island and Geralt’s covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other mini-game proposals, including a drinking game, knife throwing, and ice skating. A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights’ voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game’s music director and composer, with additional music contributed by Polish folk band Percival. Percival is a Polish band that plays on reconstructions of medieval instruments. They perform their own compositions as well as old Slavic melodies, which made them a good choice for what Przybyłowicz had in mind. However, according to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.

RELEASE

May 18, 2015

LATEST NEWS

Game Details
Game Poster
Poster
Leave a Comment

Login
Loading...
Sign Up

New membership are not allowed.

Loading...